Monday, 27 April 2015

Madness!

Recently, I rediscovered an old MTG webcomic called UG Madness. It's been dead and archived for a long time (since late 2008), which I guess means that it died shortly after I began playing. The nostalgia is real, though.

Not a lot of people know that I received my first Magic cards in mid 2005, a couple packs of Fifth Dawn. I couldn't tell you all of the cards I had, but I remember such gems as Blind Creeper, Skyreach Manta, and Rain of Rust. A lot of crap, though I remember having an Eternal Witness, though, which remains a fantastic card to this day. Those cards are long gone, and I wouldn't touch Magic again until 2008, but to come across a comic that spanned the gap I missed was extremely cool. The comic itself was hit and miss, and I found myself wishing I could draw. I can't weigh in as often as the author, since I don't play Standard, but I think I could write a comic. Maybe it's time to learn how to draw?

UG Madness is still worth the read, though some comics are over ten years old. I don't know if there's a Magic-themed comic that really compares; none of the others update often enough or have the longevity this one did.

On another front, my wife and I, well, got married, bought a house, and moved! We're unpacked, and hopefully we can play our first game of Magic in the new place tonight. At Commander Night tomorrow, I think the plan is to try and enlist people for a weekly Commander group that meets at our place, and we're hoping that it goes well.

I'm probably going to run my 5-Colour deck tomorrow, with the new additions:

- Liliana of the Veil
- Gideon Jura
- Ajani Steadfast
- Liliana of the Dark Realms

+ Bloom Tender
+ Guided Passage
+ Dragonlord Dromoka
+ Yosei, the Morning Star

Of the cards cut, I'll probably miss Liliana of the Veil the most, though I am happy with the changes overall. The dragons are there for the off-chance that Sarkhan Unbroken gets to Ultimate; I fighure I might as well be able to get more than a shuffle out of it. I'm excited for Guided Passage. Three cards for three mana is good, even if an opponent gets to pick them. Political manoeuvring can help ensure that I get what I want, and a well-built deck can help in the event you can't convince anyone to help you out. I'll reveal my library; shit's pimp and bound to impress. My next land drop, some kind of creature, and a planeswalker, artifact, enchantment, instant, or sorcery? I can't think of any I wouldn't want. I don't think it's a turn three play, mind you, or I'm going to get a shockland and two things I can't cast, but it's a really interesting card. I hope it catches on.

A few other mods I'd like to make would be to up the amount of removal I run, maybe add a Vindicate and a Maelstrom Pulse. I'd like to add an old favourite, Return to Dust, too. I'll have to have a look.

Any input or suggestions would be great!

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